package Function.monsterattack.msSkills;

import Frame.battleanimation.ABattleAni;
import Frame.battleanimation.GunShotAni;
import VWorldGameStudio.FCBattleOrder;
import VWorldGameStudio.FCMonster;
import VWorldGameStudio.FCPlayerBattleWrap;
import VWorldGameStudio.MstAttack;

import static FCRendering.FCRMaster.animationLib;


//吸血攻击
public class XIXueMsAttack extends ASpecialAttack{

    @Override
    public ABattleAni getBattleAnimation(FCMonster monster, MstAttack mstAttack,int[] msStartPoint, int[] targetPoint) {

        return new GunShotAni(animationLib.getAnimationOfID("biteNormalAni"), monster.getName(), monster.getGun1().getName(),
                msStartPoint, targetPoint, false);
    }

    @Override
    public void specialMsAttack(MstAttack mstAttack, FCMonster srcMs, FCBattleOrder order, FCPlayerBattleWrap target) {

    }
}
